Interactive embodied robot videogame through the use of sensors and physical objects

ABSTRACT

The present invention refers to an embodied Robot videogame apparatus that receives input through the (human) user&#39;s physical actions (full body actions), contact and physiological signals (Bio-signals). The apparatus has as principal components: led/sound sensor eye with a video camera; mechanical lever; rotation sensor; rubber torso; solar battery; sensor leds; heart rate and galvanic skin response sensor; multi-touch computer display, with a I/O board v2.0 Bluetooth wireless connection; multiplayer button; microphone; intensity sensor; feet support; suspensions; rubber pneumatic wheels; accelerometer sensor; plastic leveler sensor; wireless Bluetooth digitizers; Velcro strips; and GPS. The apparatus includes a series of electronic sensor that detects the user&#39;s input physical actions, contact and physiological signals in real-time. The output result is visualized on a multi-touch computer display. The player&#39;s real-time actions are translated in virtual actions in the software game scenarios (e.g., running with the physical robot represents the same virtual action in the game avatar). The apparatus establishes a simultaneous connection between physical and virtual realities and can be shared through online connection.

FIELD OF THE INVENTION

This invent relates to an interactive embodied robot videogame throughthe use of sensors and physical objects.

The invention as well as an apparatus is a method of communication andinteractivity.

The invention can be used in many places, namely in house, streets,playgrounds, schools and rehabilitation centres.

The invention integrates a self-sustainable system: solar energy iscaptured (by a solar battery) and converted into electric energy topower all the components of the system apparatus.

2. State of the Art

The present invention falls within the area of videogames(Human-Computer Interaction), integrating robots for videogames, withVarious input and output auxiliary machinery, for increasedinteractivity between the users and the videogame (biologic andbiomechanic human enhancement). The relevant documents to the currentstate of the art are, in particular, the patents no. US2006223637,US2009291764, US2007256541, JP2011147490 e JP2006181300.

SUMMARY

The present invention relates to a robot videogame with electronicwireless sensors and connection with physical objects, which operatesthrough a computer.

The invention apparatus is used in mixed reality environments, virtualand physical realities, in combining virtual and physical spatialcontexts at indoors and outdoors, allowing also for different physical(body-to-body interactions) and virtual (Virtual teleportation)geographical connections, in a virtual/physical collaborative platformbetween various robot videogame apparatus.

The users are the players who perform the interactive robot videogame,whereas the connection between the players and the invention is madethrough the use of electronic wireless sensors, other players and manyphysical objects.

1. The Robot Witch the Videogame is Incorporate

The robot referred to in the present invention has a semi-humanappearance, integrating a head, a stem and a support allowing itsdisplacement on the physical space.

On the front of the robot head, in particular in the area of the eyesare located: a sound LED with a video camera and a mechanical lever. Onthe back of the head of the robot is located a rotation sensor.

The robot has a rubber torso in which is located on the front: a solarbattery and LEDs sensors. On the back of the robot are located: theheart rate and galvanic skin response sensors; the multi-touch computerdisplay; multiplayer button; microphone; and an intensity sensor.

The microphone detects and recognizes user's real-time verbal speechinput and gives real-time verbal speech answer output (through theLED/sound eye), according to the initial user's input.

The robot has a triangular base with support for the user's feet, threesuspensions, three rubber pneumatic wheels and an accelerometer sensor.

Between the rubber torso and the triangular base is located a plasticleveler sensor that allows the change of the height of the robot.

Wireless Bluetooth digitizers are coupled to the sensors: receivedigital signals from the sensors and transmits them through digitalmessage to the multi-touch computer display.

All of the components that characterize the invention are detachable,which give the users the possibility of transforming the appearance andinteraction options with the apparatus. The assembly of the inventionapparatus is modular making the system personalized to each user.

This modification operates through Velcro strips placed in the wirelesselectronically sensors and that can connect with the robot rubber torso.According to this advantage each player can build a different apparatus,with different appearances and functionalities.

2. Robot Videogame Performance

In real-time, the interactive videogame reacts to the input from theuser's body physical actions, physiological signals and speechrecognition, to obtain, in real-time output, in the virtual game avatarand the virtual scenarios.

The user plays a videogame by connecting with the robot video gameapparatus through its embodied actions in different physicalenvironments.

These actions aim to accomplish different tasks in the videogamesoftware.

The input signals from the users physical actions with the robot videogame apparatus are processed in the multi-touch computer display. Theseinputs are detected through the wireless electronic sensors. The outputis visualized in the multi-touch computer display, besides producedsound (music and “speech”) and lights.

A computer with a multi-touch display integrated in the robot apparatusmanages the videogame software.

The invention apparatus is to be used in mixed reality environments,virtual and physical reality, combining virtual and physical spatialcontexts (indoors and outdoors), allowing also for differentgeographical connections in a virtual/physical collaborative platformbetween various robot video game apparatuses.

The interactive videogame provides a connection in real-time with bothrealities: virtual and physical. Most of the developed scenarios aim tocombine a symbolic intention from the virtual scenario, to be applied inthe real physical environment where the user plays a video gamenarrative. The player can also program its video game narrative bybuilding its own game.

The interactive videogame can be played by a single player or bymultiple players. The users can interact collaboratively with thesoftware by communicating (simultaneously) with the apparatus throughtheir physical actions (and bio-signals). User's actions are connectedwith the wireless electronic sensors. User's can also playcollaboratively in different spatial contexts (by sharing their physicaland virtual performance).

One of the advantages of the interactive videogame is that enhances theplayable area of video games, because it allows the game to be playedindoors or outdoors (different physical contexts), connects to theuser's bio-signals (enhanced human biologic data) and full body actions(enhanced human biomechanics data), and provides an off-line or onlineplayable mode (provided that there is an online connection betweenplayers all over different geographical areas—same or different spatialphysical areas).

Moreover, the users can share their videogame software experiencesthrough video recording in real-time, sharing their physical and digitalperformances, to be visualized in the multi-touch computer display.

The player can control the level of intensity of the videogameinteractions by controlling the wireless electronic sensors inputintensity in the software video game.

Other of the advantages of this invention is that persuades the user toincrease its physical activity levels and learning skills.

The system provides real-time information about the producedbiomechanical and physiological data combined results, on an accuratemeasurement of the real-time state of the user's body (bio-signals):displacement on a spatial context; manipulations; heart rate data; andskin galvanic response data (emotional states); the system adapts thesoftware response dynamically to motivate the user to undertake a coursein the narrative to better suit its physical, physiological andpsychological needs.

Furthermore, the users are persuaded to execute and learn differentmotor actions with their full bodies, and to understand and controltheir physiological data signals (what we defined as Bioception sensorymodality), at the same time they are persuaded to learn about differenttheoretical fields (e.g. math, biology, chemistry, physics, anatomy,astronomy, science, ecology, among others).

The users play a videogame by performing different motor andphysiological inputs, connected to plurality of provided wirelesssensors. The invention has a plurality of detachable wireless sensorsthat can be connected in any part of the invention apparatus.

The wireless electronic sensors are connected to an I/O board wirelessBluetooth connection, which it's integrated in a multi-touch computerdisplay as an internal interface board. This I/O board wirelesslycaptures and translates the wireless electronic sensors input signalswith high resolution into digitally computer-encoded messages to themulti-touch computer display placed in the back of the inventionapparatus.

All the input data from the electronic sensors is transmitted to avideogame software program inside the multi-touch computer display. Thedata is then processed by the software and converted into triggers thatmake the videogame react. The final result of the software process isthen transmitted visually in the multi-touch computer display.

The user's physical actions input persuaded by the game taskscorresponds to common physical gestures—walking, running, pushing,pulling, rotating, trotting, skating, pressing, catapulting, catching,throwing, among all the possible user's bodies physical actions. Theconnection to the physical environments is achieved by persuasiveaction, e.g., the user is persuaded to interact with the physicalenvironment by moving the apparatus on the physical space. This actionis captured by the wireless electronic sensors and remotely transferredto the software program.

Other functionality of the videogame is allowing collaborative actionsduring the proposed software videogame tasks: users can share the videogame by playing with the same invention apparatus system and itscomponents (e.g., multiple users pushing the invention apparatus);collaborate by playing and sharing multiple software videogame tasks inthe same geographical spatial area with different invention apparatuses(through GPS and WEB server); collaborate online through GPS/Web serverin different geographical spatial areas using different videogame systemapparatuses.

Another advantage is that one of the components is a video camera thatallows recording the user physical videogame experiences to be sharedon-line.

The user can also control the wireless electronic sensors inputintensity through the video game software—changing the maincharacteristics of its role-play according with the pretended video gameactions input.

Moreover, through the use of this invention users are persuaded todevelop their cognitive, motor and social-affective competences byplaying and creating their own video games narratives in mixed realityenvironments—physical and virtual. Also the persuaded physical activitygoal its intended to achieve high physical activity levels exploringvarious forms of movement possibilities and increasing energyexpenditure rates, which can result on preventing overweight and obesitypathologies, by promoting user's physical health.

Other advantage is the collective extended connection characteristicfrom the robot video game apparatus. Produced data is shared online(user's displacement on a spatial context; physical interactions; heartrate data; skin galvanic response data, etc). These functions give tothe invention the characteristics of being a worldwide contextual andembodied connection apparatus.

DESCRIPTION OF THE DRAWINGS

FIG. 1—is a draw of the front of the embodied robot system videogameapparatus invention with the representative head of the robot with amechanical lever and a led and sound sensor eye with camera; the rubbertorso with a solar battery and sensors leds; the plastic leveler sensorand the triangular base with three suspensions; and the three rubberpneumatic wheels and feet support.

FIG. 2—is a draw of the back of the embodied robot system videogameapparatus invention with the representative head of the robot with arotation sensor; rubber torso integrating heart rate and galvanic skinresponse sensors; rubber torso integrating a multi-touch computerdisplay with an I/O board (v2.0 Bluetooth wireless connection), amultiplayer button, a microphone and an intensity sensor; anaccelerometer sensor placed on the triangular base.

FIG. 3—is a draw of the multi-touch computer display with its integratedI/O board v2.0, connected via wireless Bluetooth 2.0 with the wirelessBluetooth digitizers from the electronic sensors.

FIG. 4—is a draw of the embodied robot system videogame apparatusinvention and its online connection, other embodied robot systemvideogame apparatuses, and the surrounding environment.

DETAILED DESCRIPTION OF THE INVENTION

We will now make a detailed description of the invention, according withthe previous presented figures.

The invention comprises the following components: the mechanical lever(1), the led/sound sensor eye (2) and a rotation sensor (10) on the headof the robot. The following components are placed on the rubber torso(4): the solar battery (3), the sensor leds (5), the heartrate andgalvanic skin response sensor (11), the multi-touch computer display(13), with the I/O board v2.0 Bluetooth wireless connection (12), themultiplayer button (14), microphone (15) and the intensity sensor (16).

The rubber torso (4) is supported by a triangular base which is composedwith three mechanical suspensions (7), three rubber pneumatic wheels(9), feet support (8), and the accelerometer sensor (17).

Between the rubber torso (4) and the triangular base it's located aplastic leveler sensor (6).

The drawings represent an Interactive embodied robot videogame apparatusintegrating electronic wireless sensors and physical objects withcomponents.

The mechanical lever (1) has to components: a light bulb placed on theleft frontal and lateral part of the robot head (simulating an eye andwith a physical lever); a dynamo motor generator that converts user'shand physical manipulations (circular movements) into electrical energyto power a 2V light bulb. The mechanical lever (1) has 12×1.5×1 cm andit's connected with the 16×6×6 cm light bulb that supports the lever.The mechanical lever (1) weights 0.2 Kg.

The led/sound sensor eye (2) it's placed in the right frontal part ofthe robot head (simulating an eye). It translates the audio softwarevideogame's output in sound waves: robot's speech (audio language) andother produced sounds (e.g., music). The led/sound sensor eye (2) isconnected to the multi-touch computer display (13) through a mini jackplug (0.35 cm) to acquire the videogame software output audio signal.Users can either switch the led/sound sensor eye (2) “On” and “Off” by abutton and adjust volume by turning a plastic wheel. This led/soundsensor eye (2) is recharged by the multi-touch computer display (13) viaUSB 2.0 connection with a 5V supply. The led/sound sensor eye (2) alsohas a single 1080p HD camera that allows for 720p/1080p video capturewith frame rates from 1 hz to 60 Hz. The led/sound sensor eye (2) has2.5×2.5×2 cm and weights 0.07 Kg.

The rotation sensor (10) it's placed in the superior part of theembodied robot system videogame apparatus (back of the head). Itcalculates the apparatus position through the triple-axis earth'smagnetic field: apparatus acceleration intensity, allowing foridentifying the invention apparatus position in three physicaldimensions on spatial coordinates (e.g. “up”, “down”, “left”, “right”,“rotations”). This sensor gives digital input to the multi-touchcomputer display (13) videogame software with a range of ±1 Gauss andheading accuracy of 2.0 deg RMS at 0 deg tilt, 3.0 deg RMS at ±15 degtilt, 4.0° RMS at ±60 deg tilt. This sensor measures 2.8×2.1×1 cm andweights 0.3 Kg.

The solar battery (3) it's placed in the front left side of the rubbertorso (4), and it includes a 16V 210 mA 2 W solar panel that gives 19Vpower supply to the multi-touch computer display (13)—gives constantcharging through its fiberglass solar panels. The solar battery (3)recharges from 35 to 38 hours under strong direct sun light. It has16×9×1.5 cm and weights'0.42 Kg.

The sensor leds (5) it's placed on the front right side of the embodiedrobot system videogame apparatus. It produces visible light whilepressed and generates digital input to the multi-touch computer display(13), videogame software, according to the user's physical actions. Thesensor leds (5) allows to identify the spatial areas where the pressureis made in the sensor leds (5)—identifies the pressure that the userproduces (10 KPa-0.10 Kg/cm², 1.5 PSI) to 981 KPa (10.0 Kg/cm², 142PSI), according to each 5 mm area. It has 150×0.2×0.1 cm and weights0.02 Kg.

The rubber torso (4) is made of dense rubber and allows for the user tocontrol the embodied robot system videogame apparatus with its body(e.g. “push” and “pull”). The rubber torso (4) sustains the differentelectronic and mechanical components from the embodied robot systemvideogame apparatus: the solar battery (3), the sensor leds (5), therotation sensor (10), the heart rate and galvanic skin response sensor(11), the multi-touch computer display (13), the multiplayer button(14), the microphone (15), and the intensity sensor (16). The rubbertorso (4) has 80×50×25 cm, weights 65 Kg (including all its mechanicaland electronic components), and it is connected at its bottom with aplastic leveler with sensor (6).

The heart rate and galvanic skin response sensor (11) is placed on theupper sides (left and right sides) of the rubber torso (4) allowingmeasuring the user's heart rate (heart rate variability) and galvanicskin response (calculates the variations of user's emotional states) inreal-time. Each one of these sensors has one rectangular surface sensorpad (20.3×20.3×1.5 and weights 0.4 Kg) that is made of electricalconductive material to measure the skin temperature, heat flux and skinelectrical conductivity. Data results from this sensor are visualized inthe multi-touch computer display (13) videogame software.

The multiplayer button (14) is placed in the back left part of therubber torso (4), and when pressed it starts the multiplayer function byactivating the GPS function: it allows for the users to start aconnection with other players by playing a collective game in the same(GPS connection) or different geographical location (a web server). Themultiplayer button (14) measures the applied force by the user in arange of 0.1 cm, or 2.0 N (0.20 Kg) in real-time. It has 3×1.5×0.5 cmand it weights 0.01 Kg.

The microphone (15) it's placed in the back central part of the rubbertorso (4). It's an acoustic-to-electric transducer that converts soundwaves into an electrical signal. The microphone (15) captures theproduced user's sound waves (“speech”) and converts them to a digitalsignal to be recognized by the videogame software. Once these specificsound waves are analyzed, the software produces a wave sound outputresponse through the led/sound sensor eye (2) to interact with the user.The microphone (15) connects to the multi-touch computer display (11)via cable TRS connector (input to the soundcard).

The intensity sensor (16) is a slider bar placed in back right part ofthe rubber torso (4), to measure the user's contact position in a rangeof 10 cm (linear resistive potentiometer). The user is persuaded to usethis sensor (by sliding a rubber button in two directions), to controlthe videogame software tasks. It has 2.4×1.1×1.1 cm and weights 0.02 Kg.

The plastic leveler with sensor (6) is a plastic cylindrical structurewith six protrusions that fit internally with the rubber torso (4). Theplastic leveler with sensor (6) allows for the user to set differentheight levels for the rubber torso (from 80 to 160 cm), with a fittingsensors sprockets modulator system. The user personalizes the rubbertorso's (4) height by pulling or pushing it “side-up” or “side-down”with its hands, and by selecting each one of the 5 sprockets levels,integrating 5 sensors for each level: responding to a pressure fromapprox. 4 KPa (0.04 Kg/cm², 0.6 ESI) to 981 KPa (10.0 Kg/cm², 142 PSI)or a force of approx. 0.6 N (0.60 Kg) to 98 N (10 Kg) that's evenlyapplied across its active area, in a 13 mm diameter disk. The plasticleveler with sensor (6) activates a wireless communication between itssingle wireless Bluetooth digitizer and the I/O board v2.0 Bluetoothwireless connection (12) placed in the multi-touch computer display(13). The digital and mechanical input (five sensors and five sprocketsmodulator system) is translated in the videogame software scenarios. Theplastic leveler sensor (6) has 50×23×18 cm and weights 2 Kg.

The plastic leveler sensor (6) it's connected to a triangular base madewith steel that it's wrapped with dense rubber. It sustains the robottorso, has 41 cm on each side, and weights 2.1 Kg. The triangular baseintegrates a three sponge feet support (8) for the user to place itsfeet, hands, etc, (allowing for the user to manipulate the apparatus invarious ways), and supporting the users weight up to 120 KG.

The three sponge feet supports (8) have 15×13×3 cm and weight 0.3 Kg.The three sponge feet supports (8) are screwed to the suspensions (7)through a steel base. One rubber suspension for each of the three spongefeet supports (8). Each of the suspensions (7) has a diameter of 10 cmand supports the three rubber pneumatic wheels (9) (connected with asteel screwed bilateral system to the wheels circumference center). Thethree rubber pneumatic wheels (9) enable the apparatus displacement indifferent contextual and physical terrains. Each of the three rubberpneumatic wheels (9) has a 20 cm diameter and weights 1.5 Kg.

The accelerometer sensor (17) it's placed in one of the rubber pneumaticwheels in the embodied robot system videogame apparatus, triangular base(9). The accelerometer sensor (17) measures the dynamic acceleration (ordeceleration) and inclination (tilt, i.e. acceleration due togravitation) in three dimensions simultaneously (X, Y, Z). At the sametime it calculates the triple-axis earth's magnetic field (intensity andacceleration), allowing for the identification of the apparatusdisplacement characteristics in real-time. Data results are visualizedand controlled in the videogame software in the multi-touch computerdisplay (13), for e.g., activating the avatar displacement in thevideogame software in real-time by “pushing” and “pulling” the embodiedrobot system videogame apparatus. It has 5.3×3.3×1.1 cm and it weights0.02 Kg.

A Bluetooth wireless connection with the I/O board v2.0 (12) integratedin the multi-touch computer display (13) is established with theapparatus sensors connected with wireless Bluetooth digitizers (18). Asingle Bluetooth digitizer connects to each wireless electronic sensor:the rotation sensor (10), the sensor leds (5), the plastic leveler withsensor (6), the heart rate and galvanic skin response sensor (11), themultiplayer button (14), the intensity sensor (16) and the accelerometersensor (17). All of these wireless sensors are detachable what gives theusers the possibility of transforming the embodied robot systemvideogame apparatus appearance and interaction options. The assembly ofthe invention apparatus is modular, making the system personalized toeach user. These sensors can be connected to the rubber torso (4), andto external environment to the apparatus, via Velcro strips.

The wireless Bluetooth digitizers (18) have a micro plastic box format.They perform a signal acquisition to a maximum of 100 meters distanceand transmit digital messages to the multi-touch computer display (13)in real-time. Each one of the wireless Bluetooth digitizers (18) itscoupled/attached to the sensors via an internal connection with a 3-pincolumn input cable extremity (2.54 mm/0.1″ spaced), which is thenconnected to an I²C port placed inside the wireless Bluetooth digitizers(18). The wireless Bluetooth digitizers (18) are empowered by a 9Vbattery (each one has 5×2.7×1.4 cm and weights 0.03 Kg).

The multi-touch computer display (13) is placed on the back central partof the embodied robot system videogame apparatus. The multi-touchcomputer display (13) is prepared for anti-shock and anti-vibration witha MIL810F system (shock Mounted Hard Drive). It has a sunlight readabledisplay and it is prepared for dust, waterproof and high and lowtemperatures resistance (40° C. to-50° C.). It has a 7″ widescreen1024×600 resolution/TFT LCD. Its dimensions are 17×14×5 cm, with aweight of 1.1 Kg, with an ultra low power atom Z530 1.6 GHz processor(w/US15 W Chipset), 2 GB DDR2 RAM, a data Storage/Disk of 64 GB SSDsolid state hard drive, and GPS included. The multi-touch computerdisplay (13) includes the I/O board v2.0 (12) that establishes the v2.0Bluetooth connection with the sensors (Bluetooth digitizers) wirelessly,with a 10 bits resolution (1024 steps of each 4.9 mV) that can sample atup to 5760 Hz milliseconds latency in real-time.

The apparatus invention is prepared for harsh environments—dust andwaterproof and high/low temperatures resistance (40° C. to-50° C.).

1. Robot apparatus characterized for incorporating a videogame andcomprising: led/sound sensor eye (2) with video camera; mechanical lever(1); rotation sensor (10); rubber torso (4); solar battery (3) and theirsolar panel for recharge the battery; sensor leds (5); heart rate andgalvanic skin response sensor (11); multi-touch computer display (13),with a I/O board v2.0 Bluetooth wireless connection (12); multiplayerbutton (14); microphone (15); intensity sensor (16); feet Support (8);three suspensions (7): three rubber pneumatic wheels (9); accelerometersensor (17); plastic leveler sensor (6); wireless Bluetooth digitizers(18); Velcro strips; GPS.
 2. Robot apparatus according to claim 1,characterized for integrating a mechanical lever (1) comprising a lightbulb, a dynamo motor generator and a lever.
 3. Robot apparatus accordingto claim 1, characterized for integrating a led/sound sensor eye (2)comprising a video camera and translating the software videogame'soutput into sound waves, and is connected with a multi-touch computerdisplay (13) through a cable to acquire the output signal from thevideogame software.
 4. Robot apparatus according to claims 1 and 3,characterized for integrating the led/sound sensor eye (2) that isrechargeable trough the multi-touch computer display (13) by a USBconnection.
 5. Robot apparatus according to claim 1, characterized forintegrating a rotation sensor (10) connected to a wireless Bluetoothdigitizer (18), that calculates the apparatus intensity and accelerationdisplacement through the triple-axis earth's magnetic field andidentifies the apparatus position in the physical spatial coordinates inreal-time.
 6. Robot apparatus according to claim 1, characterized forintegrating a solar battery (3), that recharges the multi-touch computerdisplay (13) through solar empowerment, from 35 to 38 hours under directcontact with sunlight.
 7. Robot apparatus according to claim 1,characterized for the sensor leds (5) comprising one wireless Bluetoothdigitizer (18) and produces a visible light while pressed and in thepressed area.
 8. Robot apparatus according to claim 1, characterized forintegrating a rubber torso (4) comprising a solar battery (3), sensorleds (5), a rotation sensor (10), a heart rate and galvanic skinresponse sensor (11), a multi-touch computer display (13), a multiplayerbutton (14), a microphone (15), and an intensity sensor (16), which areconnected to the rubber torso (4) by a Velcro strips.
 9. Robot apparatusaccording to claims 1 and 8, characterized for integrating a rubbertorso (4) that is connected to a triangular base through a plasticleveler sensor (6).
 10. Robot apparatus according to claim 1,characterized for integrating a heart rate and galvanic skin responsesensor (11) comprising a wireless Bluetooth digitizer (18) and arectangular pad made of electrical conductive material to measure theskin temperature, heat flux and skin electrical conductivity, bymeasuring the heart rate player and the galvanic skin response of theuser in real-time.
 11. Robot apparatus according to claim 1,characterized for integrating a multiplayer button (14) comprising awireless Bluetooth digitizer (18) that is placed in the rubber torso(4), that when pressed starts the multiplayer function by activating anonline connection.
 12. Robot apparatus according to claim 1,characterized for integrating a microphone (15) that is placed in therubber torso (4), and that consists in an acoustic-to-electrictransducer that converts sound waves into an electrical signal. 13.Robot apparatus according to claims 1 and 12, characterized forintegrating a microphone (15) that is connected to the multi-touchcomputer display (13) via cable TRS connector input to the soundcard.14. Robot apparatus according to claim 1, characterized for integratingan intensity sensor (16) comprising a wireless Bluetooth digitizer (18)and a slider bar for the player to control the intensity of the game.15. Robot apparatus according to claim 1, characterized for integratinga plastic leveler sensor (6) comprising a wireless Bluetooth digitizer(18) and a plastic cylindrical structure with six protrusions that fitinternally with the rubber torso (4).
 16. Robot apparatus according toclaims 1 and 15, characterized for integrating a the plastic levelersensor (6) activated by the action of pulling or pushing to select thefive sprockets levels, each level integrates five sensors, that respondsto a pressure from approximately 4 KPa (0.04 Kg/cm², 0.6 PSI) to 981 KPa(10.0 Kg/cm², 142 PSI), or a force of approximately 0.6 N (0.60 Kg) to98 N (10 Kg) that is evenly applied across its active area, in a 13 mmdiameter disk in real time.
 17. Robot apparatus according to claim 1,characterized for integrating a plastic leveler sensor (6) that isconnected to a triangular base that sustains the rubber torso (4), whichis made of steel and wrapped with dense rubber.
 18. Robot apparatusaccording to claims 1 and 17, characterized for integrating a triangularbase with three feet supports (8), that support the users weight up to120 kg.
 19. Robot apparatus according to claims 1, 18 and 19,characterized by having three feet support (8) that are screwed to arubber suspension (7) through a steel base.
 20. Robot apparatusaccording to claims 1 and 18 to 20, characterized by each suspension (7)supporting a rubber pneumatic wheel (9), connected with a steel screwedbilateral system to the wheels circumference center.
 21. Robot apparatusaccording to claim 1, characterized for integrating an accelerometersensor (17) comprising a wireless Bluetooth digitizer (18), and placedin the rubber pneumatic wheels (9) which in turn are connected with thetriangular base.
 22. Robot apparatus according to claims 1, 5, 7, 10,11, 14, 15 and 21, characterized by integrating wireless Bluetoothdigitizers (18) comprising a micro plastic box, acquiring a signal tomaximum 100 meters distance, and transmitting digital messages to themulti-touch computer display (13) in real-time.
 23. Robot apparatusaccording to claims 1, 5, 7, 10, 11, 14, 15, and 22, characterized byintegrating wireless Bluetooth digitizers (18) that are coupled to thewireless electronic sensors via an internal connection with a 3-pincolumn input cable extremity, which is then connected to an I2C portplaced inside the wireless Bluetooth digitizers (18).
 24. Robotapparatus according to claims 1, 5, 7, 10, 11, 14, 15, 21, 22 and 23characterized by integrating wireless Bluetooth digitizer (18) that arerecharged by a battery of 9V.
 25. Robot apparatus according to claim 1,characterized for integrating a multi-touch computer display (13) placedin the back of the apparatus, and comprising a an anti-shock andanti-vibration system, GPS, and a I/O board v2.0 Bluetooth wirelessconnection (12).
 26. Robot apparatus according to claims 1 and 25,characterized for integrating an I/O board v2.0 Bluetooth wirelessconnection (12) that establishes a connection with the sensorswirelessly, with a 10 bits resolution, 1020 steps of each 4.9 mV, thatcan sample up to 5760 Hz milliseconds latency in real-time.
 27. Robotapparatus identified on claim 1, characterized for operate by thismethod: Activated in real-time, by the user's body physical actions,physiological signals, and speech recognition; The user's body physicalactions, physiological signals and speech recognition are obtainedthrough the rotation sensor (10), sensor leds (5), plastic levelersensor (6), heart rate and galvanic skin response sensor (11),multiplayer button (14), intensity sensor (16) and accelerometer sensor(17); Sensors are connected to wireless Bluetooth digitizers (18), thatreceive the signal to a maximum of 100 meters distance through wirelesscommunication; Data results are transmitted for the I/O board v2.0Bluetooth wireless connection (12) placed in the multi-touch computerdisplay (13); The I/O board v2.0 Bluetooth wireless connection (12)captures and translates the wireless electronic sensor inputs with highresolution into digitally computer-encoded messages; The digitallycomputer-encoded messages are transmitted for the multi-touch computerdisplay (13); The processed data is translated through a digital outputin-real time, sound and image: The videogame reacts to the user's bodyphysical actions (biomechanical actions), physiological signals(bio-signals) and user's speech recognition; The results of this processare visualized in the multi-touch computer display (13) and sounds andlights are also an output from the apparatus; The results of thevideogame are recorded in real time by a video camera; The performedvideogame can be shared in real-time in an online connection, whether inthe same or different geographical spatial areas, where the players canshare their physical and physiological actions.
 28. Interactivevideogame incorporated in the robot apparatus identified on claim 1,that comprises a plastic leveler sensor identified on claims 1, 15 and16, characterized for activating a wireless communication between thewireless Bluetooth digitizer (18) that are connected to the plasticleveler sensor (6) and the I/O board v2.0 Bluetooth wireless connection(12) integrated in the multi-touch computer display (13).